Posts : 33 Karma : 96 Join date : 2009-12-04 Age : 42 Location : Germany
Subject: Update: Something about Gameplay 3/11/2010, 5:47 pm
Commanders and Comrades,
now we want to let you know, that we are working really hard at creating the "America Beta". But here some small informations about the Build- and Dozersystem.
Like some of You guys will know, that coding TW is a really difficult thing. For Example we (specially our Coder GuNsHiP_MKII) was working really hard to create the original Dozers from Generals. But It isn´t possible to Code this...
So the Team decided to change the known Dozersystems into a new Build-UP-System But don´t think we wont to bring back the classic Generals-feeling :lol: Sometimes we need to make some compromises.
But before i fell into an Endless Story, here some Details. Like you can see in this Video, its the RA3 Soviet Biuld-UP
Click on the building You want to construct and the building is ready for placing on the Battlefield. after placing it, the construction begins.
"USA Pionier"
The second thing is we want to use something like a Compact MCV-Crawler-Unit (we call it MobileCrane) That means exactly:
It is a fully moveable Unit, that can build anywhere on the Map. After deploying that unit, you will be able to construct Buildings within a small buildradius. If construction is finished, undeploy and move somewhere else...
We hope you will like this small Description and feel free to comment.
Greetz
Last edited by Ribot1980 on 6/11/2010, 12:31 pm; edited 4 times in total
Subject: Re: Update: Something about Gameplay 4/11/2010, 2:59 am
this car is sooo looong , almost train, how it will move? but model rly awesome! can you show it in deployed state? and what hapens if i cancel build in the midle of construction?
Last edited by Slider on 4/11/2010, 5:50 am; edited 1 time in total
gunship_MK_II Admin
Posts : 32 Karma : 40 Join date : 2009-12-14 Age : 30 Location : Ukraine, Mariupol
Subject: Re: Update: Something about Gameplay 4/11/2010, 4:32 am
HOLY COW, We have a message!
Quote :
how it will move?
Like a Rig with trailer
Quote :
can you show it in deployed state?
Not ready for now
Quote :
and what hapens if i cancel build in the midle of construction?
Subject: Re: Update: Something about Gameplay 4/11/2010, 5:57 am
Quote :
,We have a message!
yep i think here updates comes earlier))
Ribot1980 Admin
Posts : 33 Karma : 96 Join date : 2009-12-04 Age : 42 Location : Germany
Subject: Re: Update: Something about Gameplay 4/11/2010, 4:13 pm
Slider wrote:
Quote :
,We have a message!
yep i think here updates comes earlier))
yes indeed, you are thinking the right way
Greetz
aha2095 Recruit [next promotion @ 50 ]
Posts : 6 Karma : 6 Join date : 2010-11-06
Subject: Re: Update: Something about Gameplay 6/11/2010, 9:10 am
Could you not make it an mcv thats always locked down but make it possible to move locked down mcvs?
And give a radius build like for the repair drones on a war factory but make it so it has to be extremely close making it feel like generals building so if it moves away it will be paused but on the building like an upgrade giving an option to sell?
Ribot1980 Admin
Posts : 33 Karma : 96 Join date : 2009-12-04 Age : 42 Location : Germany
Subject: Re: Update: Something about Gameplay 6/11/2010, 11:36 am
aha2095 wrote:
Could you not make it an mcv thats always locked down but make it possible to move locked down mcvs?
-> ah ok? Can u explain this clearly. we don´t understand right...
aha2095 wrote:
And give a radius build like for the repair drones on a war factory but make it so it has to be extremely close making it feel like generals building so if it moves away it will be paused but on the building like an upgrade giving an option to sell?
If i understood you right, you want a vehilce like a Dozer, but this isn´t possible! This MCV needs to be deployed for any construction, after finished building it needs to be undeployed for driving to the next area. and something like Construction stop is senseless, cause it is a crane.
Hope i understood what u mean...
Greetz
aha2095 Recruit [next promotion @ 50 ]
Posts : 6 Karma : 6 Join date : 2010-11-06
Subject: Re: Update: Something about Gameplay 6/11/2010, 11:41 am
The first part would explain the second so let me rephrase that... Could you not make the game think it is deployed but when it is deployed make it mobile so it actually isn't?
Ribot1980 Admin
Posts : 33 Karma : 96 Join date : 2009-12-04 Age : 42 Location : Germany
Subject: Re: Update: Something about Gameplay 6/11/2010, 12:13 pm
Quote :
The first part would explain the second so let me rephrase that... Could you not make the game think it is deployed but when it is deployed make it mobile so it actually isn't?
ok now i understand... but do u think that is realictic to move something like that?
cause if u do so it looks like this:
the other thing is, that it isn´t possible to code... because the principle, corresponds to a Buzzdozer... that why we had chosen an other way of Constructing Buildings.... And btw a deployed Crane have allways a build radius, how bigger the Crane is, so the radius rises too...
Last edited by Ribot1980 on 6/11/2010, 12:16 pm; edited 1 time in total
aha2095 Recruit [next promotion @ 50 ]
Posts : 6 Karma : 6 Join date : 2010-11-06
Subject: Re: Update: Something about Gameplay 6/11/2010, 12:15 pm
Lmfao
What about using the code in generals?
If not I'm all outta questions and thanks
gunship_MK_II Admin
Posts : 32 Karma : 40 Join date : 2009-12-14 Age : 30 Location : Ukraine, Mariupol
Subject: Re: Update: Something about Gameplay 6/11/2010, 12:20 pm
This is possible, you can construct in deployed/undeployed state.
But you can place you building ONLY WHEN CRANE IS DEPLOYED.
aha2095 Recruit [next promotion @ 50 ]
Posts : 6 Karma : 6 Join date : 2010-11-06
Subject: Re: Update: Something about Gameplay 6/11/2010, 12:21 pm
And rewriting the building code would take to long? I.e. the whole thing so it is possible to make the changes?
I know nothing about C++ just that It's something I would like to learn...
Ribot1980 Admin
Posts : 33 Karma : 96 Join date : 2009-12-04 Age : 42 Location : Germany
Subject: Re: Update: Something about Gameplay 6/11/2010, 12:24 pm
Quote :
Lmfao
What about using the code in generals?
If not I'm all outta questions and thanks Smile
The answer is simple: TW Coding is much diffrent, In contrast to Generals... if u have in generals speedtriggers with ten units, in TW u only got % units
and thats only a simple explaination...
but np, allways open for questions and discutions...
Greetz
Last edited by Ribot1980 on 6/11/2010, 12:29 pm; edited 1 time in total
aha2095 Recruit [next promotion @ 50 ]
Posts : 6 Karma : 6 Join date : 2010-11-06
Subject: Re: Update: Something about Gameplay 6/11/2010, 12:24 pm
Ok thanks it was an interesting conversation
gunship_MK_II Admin
Posts : 32 Karma : 40 Join date : 2009-12-14 Age : 30 Location : Ukraine, Mariupol
Subject: Re: Update: Something about Gameplay 6/11/2010, 2:10 pm
Lol yeah
Stuart98 Recruit [next promotion @ 50 ]
Posts : 1 Karma : 1 Join date : 2010-11-14
Subject: Re: Update: Something about Gameplay 14/11/2010, 8:03 pm
I have an idea that might have saved generals feeling ! We have command center, which build dozers, which pack up(no graphics change, however), and then build buildings in small build radius. Then they unpack and move to new location.
gunship_MK_II Admin
Posts : 32 Karma : 40 Join date : 2009-12-14 Age : 30 Location : Ukraine, Mariupol
Subject: Re: Update: Something about Gameplay 15/11/2010, 8:00 am