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 Superweapons and husks

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RockRebel3
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PostSubject: Superweapons and husks   1/5/2010, 11:07 am

Will the mod have more Superweapons than the original one had? And also, I would like to know if any of the vehicles will leave a husk behind. And if so, how will someone capture it?
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gunship_MK_II
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PostSubject: Re: Superweapons and husks   23/10/2010, 12:55 pm

Sure! All will be like in generals. SCUD Storm, Nuke Missile and Particle cannon.

About husks, i don't totally sure.
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Abramsgunner
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PostSubject: Re: Superweapons and husks   16/11/2010, 10:34 am

Maybe have like a engineer(or another unit) from the GLA be able to take over the husks of vehiles but make it only tanks like the battlemaster and the crusider. It would make the GLA a hell of a lot harder to beat.
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PostSubject: Re: Superweapons and husks   17/11/2010, 2:01 am

Great idea!

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Abramsgunner
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PostSubject: Re: Superweapons and husks   17/11/2010, 10:51 am

But if this is possible, perhaps make the Husks destoryable by another faction and also for instance you said that the crusider would have a machine gun perhaps if the GLA take it over they get that upgard already with the tank.
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